Part 101: Episode XCVIII: Rapid Reentry
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Episode XCVIII: Rapid Reentry
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Err... 9S, I dont think that was meant to be a secret you start gabbing with at the water cooler with your co-workers or posting on the YoRHa IRC channel. That seemed like information the Commander barely trusted giving you to mull over and blabbing it to your friends seems like a good way for her to order you be shoved you out an airlock. Loose lips sink ships, 9S. Bes
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Wait, theres colors allowed in space? Or at least, only the color red. Is that good...? Red usually doesnt mean a good thing. Also theres alarms sounding and that is often accompanied by less than stellar news... But what do I know of color coordination of the extremely distant future? Im part of an extinct race. Clearly my knowledge was lacking.
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Nameless YoRHa members are busy running around in a panic as the alert siren continues. Were not downloading to a body back on Earth. 9S is going upstairs to grab himself yet another multi-billion G flight unit to trash.
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9Ss Flight Unit is already prepped and ready to launch. Just a matter of climbing in and blasting off the Bunker. At least if the damn platform was clear... Hey, hologram ghost girl, could you clear out of the way? Weve kinda got an emergency going on here! Scram!
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......
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...Wait, what?
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Music: Grandma (Destruction - Vocal)
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So a couple things here: yes, 9S is on the wrong side of the planet. He was in a space station. Its not like it was locked in geosynchronous orbit over Japan since... the planet doesnt spin anymore, thatd be real difficult. If you rotate a globe up the Y-axis in the direction hes heading, after he passes the top of the planet, hes heading straight towards Japan where the game clearly takes place despite the series never wanting to actually commit to outright saying so.
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Secondly: yeah they totally fucked up having a sun reflection on this side of the planet since its supposed to be eternally darkness in this hemisphere. Lets just call it artist license to have a cool sequence of zooming down to earth on a flight unit.
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An entirely unremarkable shmup section awaits as we enter the atmosphere. Its just a handful of the usual small flyer enemies that 9S immediately dispatches. Fun fact: This is actually one of the last shmup sections in the game. I guess they realized everyone was kind of sick of them following the Grün rematch because this mini-game gets put in time out for a good long time in Route C.
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As soon as we break cloud cover, 9S has already made it back to the outskirts of the City Ruins and immediately comes face-to-face with a Goliath Flyer.
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Bitch, please. We aint got time for your barely qualifying as a mid-boss nonsense. 2B is in trouble. Outta the way! Pod 153 doesnt even have time to properly announce the Goliath-Flyers presence before its already been annihilated.
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Welp! Only one thing to do in this situation! Aim right for the hostile at full speed, bail out at the last second and hope for the best.
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Yep. 9Ss flight unit wasnt damaged or anything. It was working perfectly fine. This was literally his Plan A after roughly 2.8 seconds of knowing 2Bs location and hearing she was engaged with an enemy.
Music: ENDS
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In Route C, the game becomes a courtroom drama in which 9S is court martialed for repeated reckless destruction of YoRHa military property. Its an open and shut case as footage of this boneheaded ass display is just looped on repeat over the Command Room Jumbo Tron. The remainder of the game plays out in Robo Prison. It gets weird.
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This all plays out exactly the same. All remaining machines in the area converge on the Eve and the wreckage of Boku-Shi to form Knack the angry trash ball.
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Music: Dependent Weakling (Instrumental)
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This fight also goes identical to Route As version of events. 9Ss hacking is useless here since the garbage ball is extremely resistant to any attempts and the amount of damage dealt isnt worth it at all versus concentrated Pod fire and poking it with sticks.
Music: ENDS
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Things move right along to the next phase of the trash snake. Id ask what the hell happened to Eve considering he was riding on the first debris ball mid-boss. Then I remembered the guy can literally teleport at will and I suppose thats a stupid question to wonder why hed vanished.
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Music: The Sound of the End (Vocal)
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Pascal phones up as soon as we head in the direction of the trash snake.
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Theres still a ton of rampaging machines between us and the side entrance to Pascals Village. Its best to keep our distance since all of them just start emitting an electrical AOE attack if the androids approach remotely close to them.
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As before, a bunch of rowdy lads are trying to start shit with the Machine Village and are too dumb to just climb over a few things of twisted metal or just walk around the cliff edge to circumvent it. As 9S and 2B go to work on the hostiles, Pascal phones up again.
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Once the machines pounding on the Machine Village gates are sorted out, the trash snake erupts to the ground for a repeat of this awful battle. Again, 9Ss hacking is worthless. Doubly so here since the core just shrugs off hacking damage and the rest of the snake is just a machine corpse meat shield for the core.
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Actually, refight was way more difficult for me than the first go around because some random idiot moose decided it wanted to wander into the battlefield to see what all the fuss was about and 9Ss lock-on capabilities insisted that the moose was a greater threat than the chaotic whirlwind of anger and rusted metal skittering about the sky. I mean, its not wrong. But still. Annoying.
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Eventually, 9S is able to shatter the core of Knack 2 and put an end to the trash monster threats. Pascal phones up one final time to thank us for our efforts.
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Music: The Sound of the End (Quiet)
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Back we go, way down in the hole...
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Music: ENDS
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Theres no last minute changes here. The final boss of Route B is still gonna be Eve. We find him chilling out in the middle of the City Ruins crater just as we previously did...
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Tune in next time for the final battle of NieR: Automatas Route B as the rematch against Schwarz Bruder commences.
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Video: Episode 98 Highlight Reel (You should at least watch the beginning of this.)
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2B Early Concept Art Learning that Akihiko Yoshida, the character designer for the original Final Fantasy Tactics featuring bubble butt Ramza Beoulve and Vagrant Story featuring assless chaps sporting Ashley Riot, designed 2B suddenly makes her design make a lot more sense. Dude just loves shapely butts.